Way of the Beserker – Min/Max the Rage Monster

The Barbarian in 5e is a beast when built right, dominating the front line of a battlefield; taking a ton of damage whilst dishing just as much out in return. This Min/Max guide focuses on the Beserker Sub-Class and will discuss what to take and when in order to optimize the class.

As ever, we are using a standard 27 point and a chosen class, which in my opinion is the best Barbarian race; the Goliath. With classes, multi-classing is viable but will be discussed in this post.

Stat Allocation

STR: 14 | DEX: 14 | CON: 15 | INT: 8 | WIS: 12 | CHA: 8

This then gives, with Racial Bonuses:

STR: 16 (+3) | DEX: 14 (+2) | CON: 16 (+3) | INT: 8 (-1) | WIS: 12 (+1) |
CHA: 8 (-1)

Leveling Guide

Level 1

Abilities gained:

  • Rage
  • What makes the Barbarian a Barbarian; gives you resistance to physical weapon attacks and +2 damage to melee hits. Lasts for a minute and you get more rages as you level up.

  • Unarmored Defense
  • Allows you to use your Dexterity and Constitution modifiers for your AC. So with our build, you’d have an AC of 15 starting out. You can also use a shield and maintain this.

Level 2

Abilities gained:

  • Reckless Attack
  • Allows you to attack with advantage for your turn, but opponents attacking you also get advantage. Risk and reward embodied.

  • Danger Sense
  • As a Barbarian, you may not be the smartest but your natural ability means you get advantage on dexterity saves from sources you can see. For example, a cave-in or a fireball coming toward you.

Level 3

This is the level where we can select Path of the Berserker which grants:

  • Frenzy
  • As a bonus action, you go into a frenzied rage. This gives you an extra attack as a bonus action. At lower levels this is great. However, when you end your rage, you gain one level of exhaustion. Don’t get too many else you become a liability.

Level 4

At level 4 we get the first stat improvement or chance to take a feat. I am personally a fan of taking Sentinel as soon as possible because it gives the Barbarian a reaction during a combat round and prevents wounded foes from retreating.

You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:

  • When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Level 5

Abilities Gained:

  • Extra Attack
  • This allows the Barbarian to make a second attack as part of an attack action.

  • Fast Movement
  • Like raging, providing you aren’t wearing heavy armor, you gain +10 feet of movement per turn. Important for moving around the battlefield and getting attacks in on enemies

Level 6

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Level 7

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Level 8

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Level 9

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Level 10

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Level 11

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Level 12

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Level 13

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Level 14

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Level 15

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Level 16

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Level 17

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Level 18

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Level 19

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Level 20

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